Fandom

MicroWiki

Classification of micronations

1,982Articles
in progess
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Micronation
Micronations may be classified using many different systems, and many micronations have their own private systems to distinguish between micronations.

Boodlesmythe-Tallini System of Classification

Quantitative Classification (Boodlesmythe)

  • “Online” versus “Bricks and Mortar” — an “Online” micronation exists solely in the server space it occupies; whereas a “Bricks and Mortar” micronation might have an online presence, but would continue to exist if the server hosting their space ceased to exist.
  • “Tiny” versus “Small” versus “Sizeable” — a “Tiny” micronation would have from 1-10 members/citizens; a “Small” micronation would have from 11-50 members/citizens; and a “Sizeable” micronation would have 51 or more members/citizens.
  • “Community” versus “Statehood” — a “Community” micronation exists as a group of people with a shared set of goals or aims; whereas a “Statehood” micronation seeks to form a functional government and acquire sovereign territory.

Qualitative Classification (Tallini)

  • 7th World — Under the best of circumstances: a flaky micronation. Under the worst: a total joke.
  • 6th World — Under the best of circumstances: a serious micronation with potential, but it will need an attractive culture to florish. Under the worst: a sizeable community, more than a nation.
  • 5th World — Under the best of circumstances: serious competition for Sealand. Under the worst: a small community with great potential if it develops an attractive culture, and a committed few.

Whole Picture (Boodlesmythe-Tallini)

  1. Online, Tiny, Community — 7th World
  2. Online, Tiny, Statehood — 7th World
  3. Online, Small, Community — 7th World
  4. Online, Small, Statehood — 7th World
  5. Online, Sizeable, Community — 6th World
  6. Online, Sizeable, Statehood — 6th World
  7. Bricks and Mortar, Tiny, Community — 6th World
  8. Bricks and Mortar, Tiny, Statehood — 6th World
  9. Bricks and Mortar, Small, Community — 5th World
  10. Bricks and Mortar, Small, Statehood — 5th World
  11. Bricks and Mortar, Sizeable, Community — 5th World
  12. Bricks and Mortar, Sizeable, Statehood — 5th World


Linden's Revised System of Classification

Linden's Revised System of Classification, also known as the "Categoric-Gradial System of Classification", is another way of classifying the potential and importance of micronations. It was revised by its creator on December 27, 2011, to more accurately adapt to the changes in the view of "success" in micronational terms that had occurred since the original conception of the system. As its alternate name says, it works with Categories and Gradients, exactly five of each. A specialty of this classification is that it automatically classifies all micronations whose main claims are not on Earth as "0".

The scale is fairly simple. The scale is from one to five, one being the worst class, and five being the best class. The categories, combined with the various scales are as follows:

  • Politics
    • 0: Completely inactive government.
    • 1: Government is barely active, no more than a maximum of 3 laws passed per year.
    • 2: Government is slightly active, no more than a maximum of 5 laws passed per year.
    • 3: Government is somewhat active, a minimum of 5 laws passed per year.
    • 4: Government is active, a minimum of 8 laws passed per year.
    • 5: Government is very active, a minimum of 13 laws passed per year.
  • Cultural development
    • 0: No unique culture in existence.
    • 1: Hardly any culture in existence. (eg. very scant information, often no flag)
    • 2: Basic insignia in existence. (eg. flag, coat of arms, little detailed information)
    • 3: Some culture in existence (eg. a cuisine or national dish)
    • 4: A basic culture in existence (eg. a cuisine and a religion)
    • 5: A strong culture in existence (many aspects covered, eg. cuisine, religion, language, sport etc.)
  • Negative perception
    • 0: Nation is criticised by everyone or almost everyone and has only or mostly negative relations.
    • 1: Nation is criticised or has negative relations with more than 7 nations.
    • 2: Nation '' '' '' '' '' '' '' more than 5 and up to and including 7 nations.
    • 3: Nation '' '' '' '' '' '' '' more than 2 and '' '' '' '' 5 nations.
    • 4: Nation '' '' '' '' '' '' '' up to and including 2 nations.
    • 5: Nation is not criticised and has only positive relations.
  • Budget
    • 0: Apart from the head of government's internet connection, nothing is spent to further the nation.
    • 1: Less than $50 USD spent yearly on the micronation in question. This includes its head of government's internet connection and web hosting costs.
    • 2: Less than $100 USD '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 3: Less than $150 USD '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 4: Less than $200 USD '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 5: More than $200 USD '' '' '' '' '' '' ''. This may or may not include its head of government's internet connection and web hosting costs.
  • Development
    • 0: Has nothing more than the bare necessities (an old computer with freeware software)
    • 1: Has basic amenities like a fairly new computer with modern, commercial software.
    • 2: Has slightly more advanced amenities like the above, a currency and optionally a website.
    • 3: Has average amenities like the above, a few service-oriented businesses and optionally a forum.
    • 4: Has good amenities like the above, a self-made building, monument or such and one or more production-oriented businesses.
    • 5: Has excellent amenities like the above, some transport, a good, content-rich, well-designed website, and optionally primary industry.

Level calculation

Finally, once all these are determined, one calculates the level of a specific micronation by taking the average of all the scores. If a factor is unknown, a guess can be made or it may be left out. Here is an example:

Thus, Petorio's level would be 2.8. Here is what the levels mean:

  • 1-1.4: This... ...whatever it is does not deserve the term "micronation".
  • 1.5-1.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually.
  • 2.0-3.0: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest.
  • 3.1-4.9: One of the most significant micronations (eg. St.Charlie, the Nemkhav Federation etc). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Petorio.
  • 5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, etc.


Dresner's System of Classification

Dresner's System of Classification, also known as the "Categoric-Gradial System of Classification", is another way of classifying the potential and importance of micronations. As its alternate name says, it works with Categories and Gradients, exactly five of each. A specialty of this classification is that it automatically classifies all online micronations as "0".

The scale is fairly simple. The scale is from one to five, one being the worst class, and five being the best class. The categories, combined with the various scales are as follows:

  • Population
    • 1: 5 or less
    • 2: 15 or less
    • 3: 30 or less
    • 4: 50 or less
    • 5: 51 or more
  • Cultural development
    • 1: Hardly any culture in existance. (eg. very scant information, often no flag)
    • 2: Basic insignia in existance. (eg. flag, coat of arms, little detailed information)
    • 3: Some culture in existance (eg. a cuisine or national dish)
    • 4: A basic culture in existance (eg. a cuisine and a religion)
    • 5: A strong culture in existance (many aspects covered, eg. cuisine, religion, language, sport etc.)
  • Allies (this includes nations with mutual recognition)
    • 1: 2 allies or less
    • 2: 5 allies or less
    • 3: 10 allies or less
    • 4: 20 allies or less
    • 5: 21 allies upwards
  • Sphere of influence
    • 1: Micronation is widely ignored.
    • 2: Micronation is known and watched, but in no position to eg. threaten somebody. The highest honour available in the micronation would be nothing special for a foreigner.
    • 3: Micronation relatively well-known and its actions are followed by many. Should they threaten someone, it is not ignored but doesn't cause too great fear either, and the highest honour would be an honour, but is certainly outmatchable by honours from elsewhere.
    • 4: Micronation is well-known, its actions are quite important. A threat made by them is taken very seriously, and their highest honour is probably a very special honour for the recipient, which they will be quite thankful for.
    • 5: Micronation is widely known among micronationalists and outsiders alike. A threat would cause great fear among a micronation and its allies. Also, even one of the smaller honours of such a micronation would be regarded as an incredible honour by any recipient.
  • Budget
    • 1: Less than $50 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 2: Less than $100 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 3: Less than $150 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 4: Less than $200 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 5: More than $200 spent yearly on the micronation in question. This may or may not include internet connection and web hosting costs.

Level calculation

Finally, once all these are determined, one calculates the level of a specific micronation by taking the average of all the scores. If a factor is unknown, a guess can be made or it may be left out. Here is an example:

  • Petorio: 2/3/4/4/1 = 2+3+4+4+1 = 14; 14/5 = 2.8

Thus, Petorio's level would be 2.8. Here is what the levels mean:

  • 1-1.4: This... ...whatever it is does not deserve the term "micronation".
  • 1.5-1.9: Not a micronation worth mentioning, will probably fall apart very soon.
  • 2.0-2.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually.
  • 3.0-3.9: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest.
  • 4.0-4.9: One of the most significant micronations (eg. St. Charlie, The Soviet Republic of North America, etc). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Scientopia.
  • 5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, etc., although the mentioned two are in a process of becoming less and less active. Thus, they may have to be reclassified soon.

Miles's System of Economic Classification

In order to assist with the potential creation of trade-agreements between micronations, Miles Bradley Huff devised the following rating system on October 3, 2010 and revised it in the days following that date. This system is designed to give micronations a quick overview of another nation's economy or economic potential before opening trade-negotiations with it.

The scale is fairly simple, and works fairly similarly to the Dresner-System of Classification. It is from zero to five, zero meaning no economy, and five meaning a strong economy. There are several categories in this scale. One must rate their micronation via each category's scale. The mean, or average, is then taken at the end in order to show your micronation's economic strength. The categories and their respective scales are as follows:

1. Number of Industries

  • 0: No industries
  • 1: One industry
  • 2: Two industries
  • 3: Three industries
  • 4: Four industries
  • 5: Five or more industries

2. Tradable Resources

These include things such as lumber, wool, iron, etcetera (natural resources). One must either have a means by which to extract the resouces and the ability to trade the resources.
  • 0: No tradable resources or no means by which to extract them
  • 1: One extractable, tradable resource
  • 2: Two extractable, tradable resources
  • 3: Three extractable, tradable resources
  • 4: Four extractable, tradable resources
  • 5: Five or more extractable, tradable resources

2.5. Labour-Force

This does not count unemployed citizens.
  • 0: One or less
  • 1: Five or less
  • 2: Ten or less
  • 3: Fifteen or less
  • 4: Twenty or less
  • 5: Twenty-one or more
*Only give this category half-weight in your average.

3. Unemployment Rate

  • -1: More than 99% of total population is unemployed
  • 0: Between 80% and 99% of total population is unemployed
  • 1: Between 60% and 80% of total population is unemployed
  • 2: Between 40% and 60% of total population is unemployed
  • 3: Between 20% and 40% of total population is unemployed
  • 4: Between 1% and 20% of total population is unemployed
  • 5: Less than 1% of total population is unemployed
*Only give this category half-weight in your average.

3.5. Size of the Middle-Class

  • -1: Less than 1% of total population is middle-class
  • 0: Between 1% and 20% of total population is middle-class
  • 1: Between 20% and 40% of total population is middle-class
  • 2: Between 40% and 60% of total population is middle-class
  • 3: Between 60% and 80% of total population is middle-class
  • 4: More than 80% of total population is middle-class
  • 5: More than 99% of total population is middle-class
*Only give this category half-weight in your average.

4. Type of Market

  • 0: No market
  • 1: Agrarian Market
  • 2: Agrarian-Industrial Market
  • 3: Industrial Market
  • 4: Industrial-Consumerist Market
  • 5: Consumerist Market
*Only give this category half-weight in your average.

5. Gross Domestic Product, or G.D.P.

To calculate your micronation's GDP, use the following formula: Y=C+I+(X-M)+G, with Y=GDP, C=Consumer Spending, I=Investment made by industry, X=Total Value of Exports, M=Total Value of Imports, and G=Government Spending. [1]
  • -5: Less than ¤-200
  • -4: ¤-200
  • -3: ¤-150
  • -2: ¤-100
  • -1: ¤-50
  • 0: No GDP (or uncertain of what it is)
  • 1: ¤50
  • 2: ¤100
  • 3: ¤150
  • 4: ¤200
  • 5: More than ¤200

6. Means of Distribution

This refers to the means of distribution that are available to your micronation. If your macronation has Land, Sea, and Air, you don't unless your micronation owns trucks, ships, and planes. If all of your micronation's means of distribution are through another country's means of distribution, then you should check "Internet/Virtual".
  • -1: No means of distribution
  • 0: Internet/Virtual
  • 1: Land
  • 2: Sea
  • 3: Land and Sea/Air
  • 4: Land and Air/Sea and Air
  • 5: Land, Sea, and Air

7. Economic System

  • 0: No economic system
  • 1: Pure Socialism
  • 2: Socialism
  • 3: Mixed/Balanced Economy
  • 4: Capitalism
  • 5: Pure Capitalism

8. Currency-Type

  • -2: No currency
  • -1: State-credit
  • 0: Fiat
  • 1: Valued
  • 2: Backed or Fiat-Demurrage
  • 3: Hours or Valued-Demurrage
  • 4: Backed-Demurrage
  • 5: Hours-Demurrage

Level Calculation

These factors are all then added-up together and divided by eight. The resultant number is that particular micronation's Economic Potential score. For example, by this system, the Kingdom of Theodia's Economic Potential would be 2.375 (3/4/1/5/5/1/1/0/3/2). If your Economic Potential is a negative value, then set it at zero. Here is what the averages mean:

  • 0: This micronation is economically worthless. This is either due to the lack of an economy or the over-expenditures of the government.
  • 1: This micronation has serious potential for a very basic economy.
  • 2: This micronation has serious potential for a basic economy.
  • 3: This micronation has serious potential for a small economy.
  • 4: This micronation has serious potential for a decent economy.
  • 5: This micronation has serious potential for a strong economy.

David's Micronational Potential Index

The Micronational Potential Index (MPI) was created by David Salapa in order to rank and evaluate the micronations which are 6 months or less and would most likely have a very low score on the Dresner System of Classification. The system takes on a light-hearted and optimistic walk-through-style attitude and has some messages of encouragement for those with scores of 0 on one or more grades. The scoring is as follows:

I. Population (Excluding website members)

  • 0. Micronation is online. But that could change.
  • 1. Yourself.
  • 2. 2 to 5 people.
  • 3. 6 to 10 people.
  • 4. 11 to 15 people.
  • 5. 16 and up.

II. Website activeness

  • 0. Micronation has no website...yet. But keep an eye on it!
  • 1. One forum post or comment every 2 weeks.
  • 2. One forum post or comment every 10 days.
  • 3. One forum post or comment every 7 days.
  • 4. One forum post or comment every 4 days.
  • 5. One forum post or comment every 36 hours.

III. Diplomacy

  • 0. Micronation has no allies. It just needs to work itself out first.
  • 1. 1 or 2 allies.
  • 2. 3 or 4 allies.
  • 3. 5 or 6 allies.
  • 4. 7 or 8 allies.
  • 5. 9 allies and up.

IV. Sphere of Influence (M-D equals Mark-Dresner equivalent on their same category)

  • 0. Relatively unknown outside of the creator's immediate vicinity. That's bound to change.
  • 1. Not known outside an extremely limited area online.
  • 2. Somewhat unknown or widely ignored. (M-D 1)
  • 3. Known by some micronations, but not really popular. (M-D 1.5)
  • 4. Known inside the micronational community but not seen as the most successful or popular micronation. (M-D 2)
  • 5. Known by people and throughout the micronational Internet. (M-D 2.5)

V. Basic Information

  • 0. Has a name only. That's a start, though!
  • 1. Has a flag.
  • 2. Has a flag and anthem.
  • 3. Has both of those, a coat of arms, and a motto.
  • 4. Has all four of those and a national language and religion.
  • 5. Has all six of those and another informational category, such as a patron saint or national sport.

Grading

  • 0-0.9: You've just started, right? That's okay. The points won't all come in one day. Give it time and effort and you will rise.
  • 1-1.9: If your micronation is 1 month old, you're right on track. Keep going!
  • 2-2.9: Your micronation should be around 2.5 months old. You are doing an excellent job so far and hopefully you haven't lost interest in your country. Press on!
  • 3-3.9: Your micronation should be around 4 months old and if it is it has developed quite a lot. Eventually you'll be ready to move on.
  • 4-4.9: Is your micronation 5 or 5.5 months old? If so you're almost ready to move on! It's okay if you don't make the final grade, you'll still be able to proceed.
  • 5.0: Congratulations! You are now fully prepared to move on. Once you get here or reach 6 months old, you should stop using this system and move on to the much harsher Mark-Dresner System. Good luck!

Example

Below is a historical comparison of the Republic of Ultamiya against the MPI. Measurements are made in 1-month increments.

March 27, 2010 (Founding): 2/0/0/1/4 (1.4)

April 27, 2010: 4/4/0/2/4 (2.8)

May 27, 2010: 4/3/1/2/4 (2.8)

June 27, 2010: 5/2/4/4/5 (4.0)

July 27, 2010: 5/2/5/4/5 (4.2)

August 27, 2010: 5/2/5/5/5 (4.4)

September 27, 2010: 5/2/5/5/5 (4.4)

Matthew's Democracy System of classification

  • Political parties
    • 0: 1 political party
    • 1: 5 or less
    • 2: 15 or less
    • 3: 30 or less
    • 4: 54 or less
    • 5: 55 or more
  • Freedom of speech
    • 0: None at all
    • 1: Hardly any freedom of speech
    • 2: Little freedom of speech
    • 3: Moderate freedom of speech
    • 4: Freedom of speech, no hate speech, however
    • 5: You can say what you please
  • How people see the leader
    • 0: He is a god
    • 1: He is not a god but he is a demigod
    • 2: Not demigod, but he can't be questioned
    • 3: You can question a little bit but not much
    • 4: You can question him most of the time
    • 5: He is not perfect at all, correct him in his mistakes
  • Treatment of minorities (Religious and ethnic minorities)
    • 0: Final Solution policy in place.
    • 1: Not killed but denied their basic freedoms.
    • 2: Only certain minority even get somewhat good treatment.
    • 3: Treat all of them with tolerance, but just that
    • 4: Strong treatment of minorities expect for a few religions that are a threat to public safety
    • 5: NO minority is left out

Source grading

  • 0: No democracy, no human rights at all.
  • 1.00-1.99: A little but don't get your hopes up if you want to criticize the leader or oligarchy.
  • 2.00-2.99: Needs a lot of work but don't give up hope yet.
  • 3.00-3.99: Fair democracy, needs some improvement
  • 4.00-4.99: Fair democracy
  • 5.00: Anarchy

Examples

Scoussia 1+5+5+5=16 16/4=4

Burkland 1+4+5+4=14 14/4=3.50

Kozuc 1+2+3+5=11 11/4=2.75

Kuhugstan 1+5+5+4=15 15/4=3.75

Empire of Austenasia N/A+4+3+5=12 12/3=4.0[1]

  1. Austenasia has no political parties - all those who run for election do so independently.


See also

Also on Fandom

Random Wiki